/* CoralCube | Massively Multiplayer Online Role-Playing Game(MMORPG) Emulator.
|* 
|* Copyright (C) 2005-2010 MaNGOS <http://getmangos.com/>
|*               2008-2010 CoralCube <http://www.CoralCube.com/>
|*
|* This program is free software. You can redistribute it and/or modify it under the terms of 
|* the GNU General Public License as published by the Free Software Foundation, either 
|* version 2 of the License.
|*
|* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY, 
|* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
|* See the GNU General Public License for more details.
|*
|* You should have received a copy of the GNU General Public License along with this program. 
|* If not, see <http://www.gnu.org/licenses/>.
|*/

#ifndef _VMAPFACTORY_H
#define _VMAPFACTORY_H

#include "IVMapManager.h"

/**
This is the access point to the VMapManager.
*/

namespace VMAP
{
    //===========================================================

    class VMapFactory
    {
    public:
        static IVMapManager* createOrGetVMapManager();
        static void clear();

        static void preventSpellsFromBeingTestedForLoS(const char* pSpellIdString);
        static bool checkSpellForLoS(unsigned int pSpellId);
    };
}
#endif
